Everything you need to quickly create thousands of square Km natural landscape ecosystems
The pack "3600 Square KM Playable Procedural Landscape" is designed to procedurally and quickly create TRUE real-world landscape ecosystems in Unreal Engine 5. The pack contains 2 example maps, the first one has a surface area of about 3600 square Km (playable landscape) and the second has a surface area of 400 square km (playable landscape). Because everything is procedurally generated, using this pack, You will be able create similar huge environments in just a few clicks.
The pack comes with landscape auto-material with 11 layers, Procedural Foliage Spawners to quickly generate trees and rocks (all Nanite). The landscape auto-material will adapt to any heightmap you have. (the heightmap can be created inside Unreal with its landscape tools or can be imported from any other heightmap generator software). Both heightmaps used in the example levels of this pack are real-world heightmaps from USA, created from Digital Elevation Models. Both heightmaps preserve the real world scale.
Everything in this pack is optimized for open-word projects. Everything is procedurally generated and it is designed for speed and performance.
This product supports Nanite for Unreal Engine 5.2+. Check here Nanite documentation
This product supports Lumen for Unreal Engine 5.2+. Check here Lumen documentation
If you like this pack, feel free to write a review and rate it. This will keep me motivated to create better and better assets. Thank you!
Number of Unique Meshes: 29 unique static meshes
Collision: Yes, automatically generated
LODs: all static meshes are Nanite so LOD's are not necessary
Number of Materials and Material Instances: 35 Materials + Material Instances + Material functions
Number of Textures: 113
Texture Resolutions: between 512 x 512 and 4096 x 4096
Supported Development Platforms:
Mac: Not tested
Documentation: Please read the description and watch the Videos from the beginning of the description
Important/Additional Notes: In order to use Procedural Foliage Spawners from this pack, you will have to go to Editor Preferences/Experimental and enable Procedural Foliage.
When you open the example maps for the first time, because I am using World Partition, You will have to load the regions of the landscape from the World Partition Tab.
Very Important: This pack has been tested with the video card Geforce RTX 2060 - 8GB Video RAM. Everything in this pack is ultra optimized, but taking into account that the example levels are truly huge, you will need a similar graphic card to run the example levels. (especially the 3600 square km example map)