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Accumulation-Based Motion Blur

The Enby Witch - Code Plugins - Jan 26, 2022

A tried-and-tested post process effect, popular in the 2000s games, now available in Unreal!

  • Supported Platforms
  • Supported Engine Versions
    4.26 - 4.27
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Get a sickbutts old-style motion blur like you remember from your favourite tactical espionage action games!


Currently doesn't work with the official 5.0 release version


Infiltrator Demo with the effect (Video)

Comparison video

(Infiltrator Demo is not included)

Technical Details

Features:

  •  Easy to use Blueprint and C++ API
  •  Sequencer support
  • Framerate-dependent Scaling (off by default)

Code Modules:

  •  AccumulationMotionBlur
  •  AccumulationMotionBlurEditor

Number of Blueprints: 0

Number of C++ Classes: 14

Network Replicated: No (should be used client-side only)

Supported Development Platforms: Windows, Mac, Linux

Supported Target Build Platforms: Windows, Mac, Linux, Android, iOS

Documentation: https://docs.amb.enbywit.ch/

Important/Additional Notes: Android and iOS should work, however the plugin depends on things that the Mobile Renderer doesn't reference. It should work if you use the Desktop Renderer on mobile.