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Advanced Control Points

Rosomak Studio - Code Plugins - Sep 21, 2022

Extremely flexible and intuitive tool for level design. Easly extendable, no C++ knowledge mandatory, designed especially for performance. Level designers don't need to know Blueprints - everything is clickable. Speed up level designing.

  • Supported Platforms
  • Supported Engine Versions
    5.0
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Extremely flexible and intuitive tool for level design.

Easly extendable, no C++ knowledge mandatory, designed especially for performance.

Level designers don't need to know Blueprints - everything is clickable.

Speed up level designing incredibly for every type of Games, Virtual Productions and Utilities. 

Elastic triggering methods.  

Powerful modular architecture gives you unlimited possibilities of configuration and design any AI movement, Camera paths and any moving object on the level.

Irreplaceable huge tool for speed up development for Level Designer, Programmers and Testers.

Tool is completly commented and descripted. Video Tutorial is available on youtube.

Can be mixed with Behavior Tree but it's fully independed if you wish.


Designing level for games and virtual productions is more natural with Advanced Control Points. You simply DO IT - not programming!


When you once use Advanced Control Points you will love it. You will be always planned your future project with it.



YouTube Playlist with overview and tutorials:

https://www.youtube.com/watch?v=HA0-I8eaChU&list=PLP00_MYF1kfPWO2IX35FcdOCjBF4wJhdh


Official website:

http://controlpoints.rosomakstudio.com/


Discord support channel:

https://discord.gg/XVCTCVqfnr


Demo build with overview map:

https://controlpoints.rosomakstudio.com/AdvancedControlPoints-Demo-1.7.10.7z


Features:

  • Advanced AI Movement support
  • Advanced AI Behavior and Actions support
  • Advanced and easy concurrent groups of AI movement
  • Advanced support for moving pure actors and cameras on the scene
  • Advanced support for spline movement using custom animations or Animation Blueprint
  • Comprehensive support for spawning Actors for dynamic scenes
  • Specially designed to be extremaly easy extendable
  • Fully modular architecture easy to debug, understand and unlimited in combinations
  • Easily programmable to the specific needs of your project
  • Unlimited combinations of configurations
  • Saves a significant amount of time in games, tools and virtual productions
  • No C++ and Blueprint knowledge is mandatory for Designers
  • Developed for performance
  • 40 default actions for Control Points, 7 default trigger tasks, 7 rotation procedures, 2 move orders, 3 occupied procedures, 22 new usable C++/Blueprint functions, and more
  • Huge overview map available
  • Perfectly documented - low entry threshold
  • Dynamic sequences made very easy including camera movement
  • Tool can be mixed with Behavior Tree
  • Global Manager Window for managing every objects in the level





Current Plugin version is 1.7.10 [2022.09.22]







Technical Details

Code Modules:

  •  Editor Module - designer tools for editor
  •  Runtime Module - optimized for performance core of the system

Number of Blueprints: 86

Number of Graphical Styles: 131

Number of Textures: 46

Number of Materials: 1

Number of C++ Classes (38), Enums (7), Structs (12)

Network Replicated: No

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64 (Android and iOS soon)


Documentation:

Every blueprint, variable and function have descriptive name. Additionally 99% of them have comprehensive ToolTip. Blueprint nodes in most cases are also extra commented.


Official website with external documentation


Overview and Tutorial movies playlist


Example:

Tool have Overview map with 24 showcases of most of functionalities.

Example Build with Overview map can be downloaded from: http://controlpoints.rosomakstudio.com/

Example Map contain Epic Content:

9 blueprints, 131 textures, 47 materials, 13 particles, 16 meshes, 2 skeletal meshes.

From "Animation Starter Pack", "A Boy and His Kite", "Action RPG", "Elemental Demo", "Infinite Blade Effects", "Particle Effects", "Platformer Game", "Showdown VR Demo", "UE4 Mannequin Mobile"