Extremely flexible and intuitive tool for level design. Easly extendable, no C++ knowledge mandatory, designed especially for performance. Level designers don't need to know Blueprints - everything is clickable. Speed up level designing.
Extremely flexible and intuitive tool for level design.
Easly extendable, no C++ knowledge mandatory, designed especially for performance.
Level designers don't need to know Blueprints - everything is clickable.
Speed up level designing incredibly for every type of Games, Virtual Productions and Utilities.
Elastic triggering methods.
Powerful modular architecture gives you unlimited possibilities of configuration and design any AI movement, Camera paths and any moving object on the level.
Irreplaceable huge tool for speed up development for Level Designer, Programmers and Testers.
Tool is completly commented and descripted. Video Tutorial is available on youtube.
Can be mixed with Behavior Tree but it's fully independed if you wish.
Designing level for games and virtual productions is more natural with Advanced Control Points. You simply DO IT - not programming!
When you once use Advanced Control Points you will love it. You will be always planned your future project with it.
YouTube Playlist with overview and tutorials:
Discord support channel:
Demo build with overview map:
Number of Blueprints: 86
Number of Graphical Styles: 131
Number of Textures: 46
Number of Materials: 1
Number of C++ Classes (38), Enums (7), Structs (12)
Network Replicated: No
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64 (Android and iOS soon)
Every blueprint, variable and function have descriptive name. Additionally 99% of them have comprehensive ToolTip. Blueprint nodes in most cases are also extra commented.
Tool have Overview map with 24 showcases of most of functionalities.
Example Build with Overview map can be downloaded from: http://controlpoints.rosomakstudio.com/
Example Map contain Epic Content:
9 blueprints, 131 textures, 47 materials, 13 particles, 16 meshes, 2 skeletal meshes.
From "Animation Starter Pack", "A Boy and His Kite", "Action RPG", "Elemental Demo", "Infinite Blade Effects", "Particle Effects", "Platformer Game", "Showdown VR Demo", "UE4 Mannequin Mobile"