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African Weapon Pack

rowanhopkins98 - Weapons - Jun 28, 2022
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A pack of African weapons, with PBR textures in 3 resolutions.

  • Supported Platforms
  • Supported Engine Versions
    5.0
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

A set of 11 African weapons and 2 shields, comes with PBR textures in 3 resolutions (1k-4k).

View it on Sketchfab (these are the 1k textures only due to size limitations)

YouTube link


Can be used to define a characters class or as different weapon types, for example:

Dagger - Bakatwa

Sword - Ida

Curved Sword - Ada

Curved Sword - Agedengbe

Thrusting Sword - Iklwa

Long Sword - Flyssa

Curved Long Sword - Sanegue

Club - Knob-Kerrie

Axe - Tsonga

Spear - Assegai

Thrown weapon/axe - Hunga Munga (2 variations)


Shield - Ihawu

Greatshield - Isihlangu


If you want a variation of any of the materials, send me an email and I'll see if I can add something similar to the pack. This would only be an extra service that's dependent on my workload so there's no guarantee but I understand the importance of a coherent artstyle throughout your game.

Technical Details

Features:

  •  11 weapons
  •  2 shields
  •  PBR materials in 3 resolutions
  • Diffuse/metallic/normal/roughness maps included

Number of Unique Meshes: 15

Scaled to Epic skeleton: Yes

Collision: Automatic

Vertex Count:

  • Bakatwa: 1800 vertices/3108 tris + Scabbard: 3286 vertices/5952 tris
  • Ida: 1669 vertices/2490 tris
  • Ada: 1531 vertices/2576 tris
  • Iklwa: 2467 vertices/4158 tris
  • Agedengbe: 1534 vertices/2354 tris
  • Flyssa: 1419 vertices/2388 tris
  • Sanegue: 2328 vertices/3984 tris
  • Knob-Kerrie: 1486 vertices/2720 tris
  • Tsonga 2043 vertices/3596 tris
  • Assegai: 1836 vertices/3264 tris
  • Hunga Munga (1): 1248 vertices/2100 tris
  • Hunga Munga (2): 2347 vertices/4088 tris
  • Ihawu: 2954 vertices/4648 tris
  • Isihlangu: 3730 vertices/5404 tris

LODs: No

Number of Materials and Material Instances: 1 material per weapon

Number of Textures: 3-5 per material (shields have occlusion maps)

Texture Resolutions: 1k/2k/4k

This product supports Lumen in Unreal Engine 5.0+

All models and materials have been checked to render correctly using Nanite.

Documentation: .Blend and FBX files in the "SourceFiles" folder. You should be able to import them into older engine versions, I just can't officially support it. Drop me an email if you need support.

Lumen Documentation