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Airport Security Room

ScansMatter - Environments - May 28, 2023
Not Yet Rated

High Quality Airport Security Room Environment

  • Supported Platforms
  • Supported Engine Versions
    5.1 - 5.3
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.
We are super excited to introduce you to our Security Room environment!


This environment is part of a much larger Airport Environment that we released. You can find the full Airport Environment HERE

Original Airport Trailer: Click Here

Technical Overview: Click Here

Documentation: Click Here


Please note the price given on this product is the full commercial license price.

PERSONAL/INDIE licenses can be found HERE at a much lower cost.

Product Info

This extensive and detailed environment is one of a kind. With this environment, we used the power of the new Unreal 5 Engine to bring you an environment that can be used both for games and cinematics. Featuring highly detailed individual assets, modular structural assets, fully set-up lighting, and much more!

Quick Info

  • More than 120+ high-quality assets! (not counting booleans or simple shapes)
  • Nanite & Lumen Compatible.
  • Modular Flexibility in Assets.
  • Advanced Master Material with WS Dust Control.
  • Full Lighting & Asset Cluster Set up Using Blueprints.
  • Proper Scene Organization using Levels.

Intended Use

This environment has been created primarily with games in mind. it features optimized nanite & LOD assets, 4K textures downscaled to a sensible resolution, and optimized lighting assets. However, due to the quality of the assets, this environment can also be used for cinematic purposes. The environment is intended for higher-end systems & consoles.


This environment has been made out of mostly Modular assets that can be used to change the security room into any structure you want. The structural assets feature a master shader with additional roughness control and world space textures if needed.


Assets have also been made modular where needed. Next to this most of them feature unique textures. (optimized of course). Some assets feature an additional material option where you can change the color of the assets based on a mask.


All textures come in PBR 4k resolution and are downscaled in UE to have logical texture resolution and performance. Some of the tillable materials even come in 8k if you so desire.


We make full use of Lumen in this scene. All assets have been optimized to work with Lumen and follow the lumen technical validation documentation – our assets do not come with traditional lightmap UV’s but you can always auto-generate those if needed.

All lights have been set up using blueprints with simple on & off + color controls.


  • All images & videos have been rendered at an average of 40-60fps on cinematic quality using an RTX 3090.
  • This project is performance heavy due to it's size and default settings, please read the documentation to see how to run a more optimized version.
  • Documentation has been included in the project files but can also be found HERE

Technical Details


  • Nanite & Lumen Compatible.
  • Modular Flexibility in Assets.
  • Advanced Master Material with WS Dust Control.
  • Full Lighting & Asset Cluster Set up Using Blueprints.
  • Proper Scene Organization using Levels.
  • Additional asset scene included
  • Optimized & Packed textures.

Number of Unique Meshes: More than 127 high-quality assets! (not counting booleans and simple shapes)

Collision: (Yes) - Mostly auto-generated, custom where needed.

Vertex Count: Variable, Assets have logical High-End game optimizations & Nanite is activated.

LODs: LOD's only included in assets with transparency, the rest uses Nanite.

Number of Materials and Material Instances: 12 Master Materials, 110 Material Instances.

Number of Textures: 237 Textures (optimized in Engine, raw at 4096x4096 resolution)

Texture Resolutions: 128x128 - 256x256 - 512x512 - 1024x1024 - 2048x2048 - 4096x4096

Supported Development Platforms:

Windows: (Yes)

Consoles: (Yes)

Documentation: Click Here