A flexible user interface for Architectural Visualization Projects
A highly customizable user interface and tool kit for architectural visualization or similar projects. Colors, icons or text font can be changed and features can be turned on or off when needed. Allows multiple control types including mouse only controls. Two different example apartments are provided with a travel feature to jump between them.
Works with most projects. Read the Frequently asked Questions to see if this is suitable for you.
The Unreal 5 version is converted to Lumen lighting. It will also work if you decide to use ray tracing or baked lighting in Unreal 5. Check out UI3 which is specifically made for Unreal 5
***Monthly Unreal Engine Sponsored Content product for November 2021***
Check out SDot's other products here: SDot Content
July-21-2022: unreal 5 version added (Lumen lighting)
Oct-21 2021: sunset release, small fixes
Dec-19 2020: improved user management menus, new help screens, small fixes
Dec-7 2020: supports UE 4.26, user management added (client name, save games, screenshots, lists)
May 2020: supports UE 4.25
NOTE: A recent engine change seems to require the reflection capture assets to be in the lighting scenario level. Otherwise the reflections look very blue in the scene. To fix that copy or move the reflection assets into each scenario level.
Scaled to Epic skeletons (cm)
Texture Size: 2048 max
Optimized meshes, baked normals and AO
Supported Platform: PC
NOTE: You don't need any blueprint knowledge to set up and use this product. Requires basic knowledge of the Unreal Engine.