The AWS Cloudwatch plugin will allow you, the developer, to access a player's logs to help with debugging.
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IOS is supported. you can release your game on the IOS platform and pass apple reviews with this plugin.
The AWS Cloudwatch plugin will allow you, the developer, to access a player's logs to help with debugging. With Cloudwatch, the developer can ask the player to provide them with either player’s username, steam id, game session, etc… These values can be used to categorize logs in Cloudwatch, and then you can retrieve the logs from the player’s information.
There is currently no way to retrieve the logs by player for mobile games, except through Cloudwatch, making Cloudwatch especially valuable for mobile games. Moreover, normally you can not get logs for a shipping build on PC, except through Cloudwatch.
This plugin is meant for games that are released or about to be released. This plugin is helpful for both multiplayer games and non multiplayer games.
all nodes are latency functions and multi-thread support.
which also means you can't use them in normal function. you can use them in blueprint graph and macros.
for android: only unreal above 4.25
Video Tutorial: https://www.youtube.com/watch?v=nZv5_N9_8WU
Example Project: https://mega.nz/file/6boEHIDT#-O6IjDoN91LHG7RfHnBnQZTDnJqgq-jQPhDKOPrZL-8
for android: armeabi-v7a is no longer supported from 4.25
google play store will stop serving armeabi-v7a apk from 1st, August 2021.
Number of Blueprints: 210
Number of C++ Classes: 1
Network Replicated: Yes
Supported Development Platforms: Win64 / Mac(apple silicon supported) / Linux
Supported Target Build Platforms: Win64 / Mac / iOS / Android / Linux