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File Storage System (AWS S3)

multiplayscape - Oct 7, 2020

This plugin can be used to create an auto update system, cloud based save system, allow players of your game to upload images as player avatars, as well as much more!

  • Supported Platforms
  • Supported Engine Versions
    4.23 - 4.26
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

What does this plugin allow you to do?

1. developers can create a auto update system with this plugin. query for the last version and download it with S3 plugin in their game.

2. developers can upload .log files and .sav files. by uploading the .sav file, developers can create a cloud base save system. 

3. developers can upload players' avatar to S3 and use it with cognito.

4. download and upload will be multithreaded. it will automatically divide your file into many 5mb packages to upload / download with our transfer module in S3 plugin. it will hit theory speed of your network. it can download a 200mb file in a second.

5. you can encrypt your file on the client before you sent it to S3 by using S3Encryption.

6. it can be used to monitor the upload /download process with our transfer module.


for android: it supports from android-24. because unreal only allow us to use android-23. So, we remove "android" in uplugin file. please add "android" in platform white list when you use it for android. (for unreal 4.25 only)


Video Tutorial: https://www.youtube.com/watch?v=7bt26O-1LOI

Example Project: https://mega.nz/file/3L5CyKyb#X3kR7VbSZ4Ny07AvLvjDmvOd8e6u86u5aGB9wjEJSFo

Documentation: http://multiplayscape.com/documentation/

Discord: discord.gg/BZJJshZ

Technical Details

Website: http://multiplayscape.com/

support email: support@multiplayscape.com


Features:

  • Save file online

Code Modules:

  • S3 [Runtime]
  • S3Control [Runtime]
  • S3Encryption [Runtime]

Number of Blueprints: 300+

Number of C++ Classes: 3

Network Replicated: Yes

Supported Development Platforms: Win64 / Mac(apple silicon supported) / Linux

Supported Target Build Platforms: Win64 / Mac / iOS / Android / Linux

Documentation: Document