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Basketball Jersey & Track Suit + Various Sports Hat - Sportswear

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Basketball Jersey And Track Suit For Metahuman (Male) With Realistic High Quality Assets Optimized For Games And Cinematic - Sportswear - Athlete - Fitness - Basketball Player - Basketball Game - Basketball Assets

  • Supported Platforms
  • Supported Engine Versions
    5.2 - 5.3
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

This asset pack includes "clothing" skeletal meshes skinned to the MetaHuman "Male Medium Underweight" skeletons. Material uses a texture editor to allow user color customization.


How to Apply to your Metahuman : (Jersey and Track Suit)


  1. Make sure your metahuman isn't wearing anything.
  2. Drag and drop your metahuman into your level inside unreal engine.
  3. Open your metahuman blueprint.
  4. Look for LOD Sync (Forced LOD), replace the number with 0.
  5. Click Torso.
  6. Drag one of those Basketball jersey (skeletal mesh) to your metahuman torso (there's a box called skeletal mesh).
  7. Save & Compile.
  8. Done.


How to Apply to your Metahuman : (Hat)


  1. Take off your metahuman hair or you can use very short hair.
  2. Search for a hat (skeletal mesh) on the content tab.
  3. Click it.
  4. Open your metahuman blueprint.
  5. Click "Add" on the left corner on your screen.
  6. Add "SK_Hat" skeletal mesh
  7. Drag it to the body section.
  8. On the properties tab (right side of the screen) click on search parent socket.
  9. Choose "Head"
  10. Adjust the position of the helmet with your metahuman head.
  11. Save & Compile.

Technical Details

MetaHuman Skeleton Support: Yes

Body Types Supported: Tall/Masculine/Medium

  •  Male Medium Underweight Body : Jersey ( 1 Shirts, 1 Pants, 1 Shoes )
  • Male Medium Underweight Body : Track Suit ( 1 Shirts, 1 Pants, 1 Shoes )
  • 5 Various Sports Hat
  •  Color Customizable Materials with Texture Editor

Number of Unique Meshes: 11 Skeletal Mesh

Collision: (Yes, automatically generated)

Vertex Count: 400K

LODs: (No)

Texture Resolutions: 2048x2048, 4096x4096

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Important/Additional Notes: AAA High Poly Optimized for Games and Cinematic