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Blueprint EditInlineNew

FlySnow - Oct 12, 2021

Blueprint EditInlineNew feature for Blueprint Class and Blueprint Variable. To implement the EditInlineNew feature, simply check the check box in the blueprint.

  • Supported Platforms
  • Supported Engine Versions
    4.27
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Blueprint EditInlineNew feature for Blueprint Class and Blueprint Variable. To implement the EditInlineNew feature, simply check the check box in the blueprint. No longer need to define the class's EditInlineNew or instanced variables in C++.

EditInlineNew: Affect the behavior of the property editor. Class(C++ Class or Blueprint Class) can be constructed from the EditInline New button.

Technical Details

Features: (Please include a full, comprehensive list of the features of the product)

  • Implement the EditInlineNew feature simply using the Blueprint instead of using C++.
  • Instancing Variable in Property Detail Panel using EditInlineNew Button.

Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor, etc.))

  • EditInlineNewEditor(Editor)

Number of Blueprints: Not Needed.

Number of C++ Classes: More than 3.

Network Replicated: (Yes/No)

Supported Development Platforms: (Please include a list of platforms on which the product can be used for development)Windows, Mac and Linux.

Supported Target Build Platforms: Windows, Mac, Linux.

Documentation: https://gitlab.com/SnowFlying/editinlinenew_public

Example Project: https://gitlab.com/SnowFlying/editinlinenew_public