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Cable Tie

loonyware - Code Plugins - Aug 29, 2022
4.5 out of 5 stars(2 ratings)
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Tidy up all those loose Blueprint cables using the Cable Tie code plugin

  • Supported Platforms
  • Supported Engine Versions
    4.26 - 4.27, 5.0
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.



Cable Tie gives you the ability to combine multiple output pins into a single output pin. It is basically a reroute node on steroids! Additionally, you can store all the combined values in a variable or a container, just like a struct.

As a bonus, the plugin enables new ways of using "Make Array/Set/Map" nodes, like creating an array from outputs of multiple nodes with just one click!

[Tutorial - Basics]

[Tutorial - Special Ops]



Technical Details


  • Blueprint nodes to make/break a Cable Tie that combines multiple pins into one pin.
  • New context menu actions for easy creation and modification of not only a "Make Cable Tie" node but also "Make Array/Set/Map" nodes.
  • The Cable Tie can be optimized away, like a simple reroute node.
  • The Cable Tie can also be stored for later use in a simple variable or a container.
  • Works with class blueprints (actor, component, object, etc.), level blueprints, and animation blueprints.
  • Supports most of the types: numerics (int, float, etc.), strings, texts, names, objects, and classes.
  • Does not support reference parameters.


Code Modules:

  •  CableTie (UncookedOnly) 


Number of C++ Classes: 3

Supported Development Platforms: Windows, Linux, MacOS

Supported Target Build Platforms (cooked): Desktop, Mobile, VR


Cable Tie plugin is under a per-user license, as specified in the Epic Content License Agreement.

For bulk purchases please contact the Marketplace Support Team: