Service room for the repair and maintenance of vehicles
• This package is part of a larger package (NeonCityCompletePack): (LINK)
• The package includes a demo scene
• Procedural Dirt Shader for walls (Based on mesh distance field)
Beware: Vechicles are just static meshes (not blueprints)
!!!! Beware!!!!
• Some of the pivot points are not centered for easier placement.
• Some meshes (such as walls, floors, roofs, some props, etc.) do not have polygons on the "back" side, and can only be used as modules
Features:
Texture Sizes:
• (5) 4096x4096
• (2) 4096x128
• (70) 2048x2048
• (8) 2048x1024
• (3) 2048x512
• (4) 2048x256
• (49) 1024x1024
• (8) 1024x512
• (5) 512x512
• (6) 256x256
• (2) 128x128
• (2) 128x64
• (4) 8x8
Collision: Yes, Automatically generated
Vertex Count: max 43989 min 4
LODs: Yes, Automatically LOD for each mesh (different amounts 2-5 LOD)
Number of Meshes: 205
Number of Materials and Material Instances: 9 Materials and 73 Material Instances
Number of Textures: 168
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows