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CG_BASnpR (Update 01)

Marat K - Weapons - Sep 28, 2022

The customizable Bolt-Action Sniper Rifle, with animation and sound.

  • Supported Platforms
  • Supported Engine Versions
    4.24 - 4.27, 5.0 - 5.3
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

Please read this description carefully before purchasing this project.

In this project, due to the specifics of the animation, the weapon is attached to the LEFT hand. But the socket of the left hand coincides in coordinate with the socket of the right hand.

"LHand_RifleSnap_sckt" Relative Location: x = -19,934999, y = 0,389, z = 9,061; Relative Rotation: x = 52,181999, y = -168,457993, z = 176,009995. For the UE mannequin.

The project has been updated.

Update 01 Reworked animations for picking up weapons, tactical reloading, and full reloading. Added variations of running with a weapon, and changing weapons.

A realistic bolt-action sniper rifle with attachments. Contains example blueprints for assembly.

One sniper rifle, sniper scope, laser/flashlight, compensator, and silencer. 

This project uses a material layering system, so you can give your weapon a different look with different patterns. You can also change only a tint.

Animated for the first person.

Preview: Before all updates

Project presentation: Before all updates

Important Note: All projects of the "CG series" are based on a common platform, but are not uniform. Each project has a specialized logic of its own one. The project was conceived not as a complete one, but as an asset pack. So that users can take animation and weapon models for themselves in a more advanced project. The blueprints for this project are configured for presentation only. But advanced developers can improve it.

How to upgrade your UE4 Project to UE5:

Found a bug with the snapping of weapons to the hand after throwing a grenade. To solve this problem, go to the "Event Graph" of the blueprint "BP_FPS_Arms", in the code "Grenade (animation only)" find the second "Attach Actor To Component" and replace "ik_RHand_Gun_Sckt" with this socket "LHand_RifleSnap_sckt". The bug will be fixed.

Technical Details


 One bolt-action sniper rifle and attachments.

 Character Animation Blueprint for the basic display of Animation.

 Materials and some sound setup.

Number of Meshes: 14 ( 2 SK, and 12 SM).

Collision: Yes. Custom.

Vertex Count: 274 - 16783 vertices per mesh.

LODs: Yes.

Animations: FP character has 38 Animations (Fire, Aim Down Sight, Idle, Reload, Full Reload, Run, Sprint, Jump, Walk, etc.)

The weapon has 12 Animations (Fire, Fire ADS, Reload, Full Reload, etc.)

As a bonus, the project has an animation of a frag grenade throw and an animation of a stun grenade throw.

As well as animation of weapon jamming. There is also a bipod animation for this weapon.

Number of Materials and Material Instances: 3 Material layers, 3 Master materials, 2 Post-process materials, 8 Material instances.

Number of Textures: 40 textures, 17 reticles, 16 patterns.

Texture Resolutions: 3 - 4096x4096, 4 - 2048x2048, 15 - 1024x2048, 11 - 1024x1024, 4 - 512x1024, 1 - 512x512, 1 - 200x200, 1 - 64x64.

Supported Development Platforms: Windows