The customizable assault light machine gun with animation and sound.
Realistic assault light machine gun with attachments. The project contains example blueprints for assembly.
PREVIEW: https://youtu.be/WiT-U2Z8_Ow
PRESENTATION: https://youtu.be/gQS44wsrkAU
One customizable assault light machine gun has two mesh options - combined with magazines and cartridges, and separately with them, multiple holo sights, laser/flashlight, compensator, and silencer. Due to customization, you can get different views of weapons.
You can also customize the accuracy of the weapon.
This project uses a material layering system, so you can give your weapon a different look with different patterns. You can also change only a tint.
Animated for the first person.
Important Note: All projects of the "CG series" are based on a common platform, but are not uniform. Each project has a specialized logic of its own one. The project was conceived not as a complete one, but as an asset pack. So that users can take animation and weapon models for themselves in a more advanced project. The blueprints for this project are configured for presentation only. But advanced developers can improve it.
How to upgrade your UE4 Project to UE5: https://dev.epicgames.com/community/learning/talks-and-demos/J5q/upgrading-your-project-to-ue5
This pack consists of two skeletal meshes of weapons - one combined with a magazine and cartridges, and a separate one.
Character Animation Blueprint for the basic display of Animation.
Materials and some sound setup.
Rigged: Yes
Number of Meshes: 27 ( 4 SK, and 23 SM).
Collision: Yes. Custom.
Vertex Count: 70 - 21184 vertices per mesh.
LODs: Yes.
Animations: FP character has 42 Animations (Fire, Aim Down Sight, Idle, Reload, Full Reload, Run, Sprint, Jump, Walk, etc.)
The weapons have 12 Animations (Fire, Fire ADS, Reload, Full Reload, etc.)
As a bonus, the project has an animation of a frag grenade throw and an animation of a stun grenade throw.
As well as animation of weapon jamming.
Number of Materials and Material Instances: 3 Material layers, 6 Master materials, 2 Post-process materials, 19 Material instances, and 21 Material instances variations.
Number of Textures: 50 textures, 8 reticles, 25 patterns.
Texture Resolutions: 3 - 4096x4096, 18 - 2048x2048, 15 - 1024x2048, 12 - 1024x1024, 1 - 200x200, 1 - 64x64.
Supported Development Platforms: Windows
Documentation: https://drive.google.com/file/d/171yLc0EgwKNjiE7NF8S8QW_K8Uc_svw-/view?usp=sharing
Important/Additional Notes: HDRIbackdrop was added for the example map, so be sure to enable support for the HDRI plugin.