Archetype of player character from classic first person shooters
Video Overview: https://youtu.be/TWvhaYGwnKI
Animated character with simple blueprints setup similar to third-person game project but with first person view and full body awareness. Due different body proportions retargeted Epic Animations looking not well. I provide reworked and refined animation by hands specifically for this model and looking clean from first person perspective. Project including two rigged skeletal meshes, set of PBR materials (3 Camo Type) and static meshes of two helmets, shotgun and axe. Current angry facial expression only one available. I choose this one to give character more memorable distinctive view.
Scaled to Epic skeleton: Yes
Rigged to Epic skeleton: No
Number of characters: 2
Vertex counts of characters: 22892 tris (model with armor, no helmet and weapon)
Texture Resolutions: 2048, 512
Number of Animations: 36
Animation types: In-place
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Important/Additional Notes: Skeleton have similar base structure as Epic skeleton but additional twist bones on arms. It's possible to use retargeted standard animations, but some issues in wrists/shoulders area on arms may occur.