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Common GAS V1

Gain access the power of the GameplayAbilitySystem with a robust gameplay framework to make you developement with GAS easier!

  • Supported Platforms
  • Supported Engine Versions
    5.1 - 5.3
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

OVERVIEW / DISCORD / DOCUMENTATION / YOUTUBE / TRELLO/ CHANGELOG / TUTORIALS / REDDIT / FORUM




WHAT IS COMMON GAS?

Common GAS main goal is to accelerate your game implementation by providing gameplay framework with integration of GameplayAbility plugin, ModularGameplay and Game Features plugin, EnhancedInput plugin and much more!

Common GAS exposes functionality inside GAS by using Component and BlueprintFunction LIbraries so this interaction can be use for player-controlled characters and AI characters




Features:

Support for Modular Gameplay and Game Features plugin

Support for EnhancedInput plugin

AbilitySystem Component on PlayerState (for player-controlled characters)

AbilitySystem Component on Pawn( for AI characters)

Support AI plugin

Attribute Set with common gameplay values (Health and Mana)

AbilityTasks

AI Tasks and Decorators

Integrate GameplayMessageRouter from Lyra

Technical Details

  • Gameplay Message Router

Integrate Lyra's GameplayMessageRouter plugin so designers can provide communication between gameplay actors and broadcast and listen to gameplay messages

  • Custom AbilitySystemComponet and GameplayAbility

Abilities with Gameplay Effect Containers (inspired by Action RPG project)

  • Gameplay Ability based AI Tasks and Decorators

AI behaviours in form of Task and Decorator implementation with action such as ActivateAbilityBy(Class/Tags),

ApplyGameplayEffectTo(Self/Target) and etc

  • BlueprintFunctionLibrary and Component based (CommonExtension,InputBinding)

Gameplay Ability plugin APIs functionalities are being provided in the form of BlueprintFunctionLibrary and Components

  • Lyra's Inspired Ability RelationShip,AbilitySet And InputTag Ability Activation


Code Modules:

  •  CommonGAS(Runtime)
  • CommonGASNodes(UncookedOnly)
  • CommonGASEditor(Editor)


Number of Blueprints: 15

Number of C++ Classes: 84

Network Replicated: (Yes)

Supported Development Platforms: Win64

Version:

1.0 (5.1)

1.1.0.1 (5.1.1)

1.1.0.2 [5.2]

1.2 [5.2]