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Couch Coop Local Multiplayer Template

WildOx Studios - Apr 13, 2021
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Basic Couch Coop (4 Player) Local Multiplayer Template

  • Supported Platforms
  • Supported Engine Versions
    4.24 - 4.26
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

This is a basic template similar to the Top down, Third Person and First Person templates available from the engine.

This template includes all basic logic, game modes, player controllers, characters, match start, basic character color selection, checkpoint, respawn, seamless drop in and out base gamemode class logic as well as widget examples for each player. There are mockup examples for hit reaction spawning, attack, deal damage as well as a parent interaction class with a child class prefab along with blueprint examples on how to expand into your own game. There are example maps that show full 3D (sandbox), Locked Sidescroller and Limited Sidescroller gamemodes. There are 4 starting AI examples along with Pawn sensing, sight memory and Behavior Tree logic for each state.

This is a perfect starting template for Consoles or Local PC Couch coop with built in xbox/ps4 controller support.

Technical Details

VR Preview Test Video VR -


  • Project settings for local keyboard and controller support (4 Players)
  • Camera Manager class.
  • 3 GameModes (1 Base, 2 Children)
  • Character based on UE4 template for easy iteration.
  • Player selection example logic and widget to easily expand.
  • Custom Player Start Blueprint actors that can be expanded for any local coop game.
  • Checkpoints that integrate with spawning logic, GameMode and custom PlayerStarts.
  • 3 Widget Blueprints for Character Color Selection & press start Example.
  • Example maps showcase all Gamemodes and movement types (Y Locked, Y Limited, Free 3D)
  • MovementType Enum that can be expanded and used in children Gamemodes and character movement.
  • Base Destructible actor (customizable mesh) with collision handling along with "shrink away" logic.
  • Moving Platform Base Actor and trampoline (bouncepad) Blueprint Examples.
  • Interactable Interface with Parent and Child actor example.
  • AI Base, Pawn Sensing, Behavior Tree and Blackboard Logic (Guard, Patrol, Assault, Occupied)

Number of Blueprints: 26 (15 Base classes, 4 child classes, 2 interfaces, 3 widgets, 1 Sound Cue, 1 Macro Library)

Number of Materials: 8 Base Materials, 7 Material Instances, 4 textures

Input: (Keyboard, Gamepad)

Network Replicated: (No)

Supported Development Platforms:

Windows: (Yes)



Important/Additional Notes:

-Support offered on our discord

-Uses Apex Destruction for Custom Destructible Base Actor Blueprint

-VR Preview has been tested with the camera manager but HUD/Screen logic will need to be modified for coop play.