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Crawling system (prone)

Nestor Sabater - Blueprints - Jun 25, 2019
4.17 out of 5 stars(6 ratings)
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Component based Crawling (prone) system with arms, animations and IK ground detection. Routes based on Splines.

  • Supported Platforms
  • Supported Engine Versions
    4.22 - 4.27, 5.0 - 5.2
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.




New video | Legacy

  • Spline based routes
  • First & Third person character examples + AI
  • Compatible with ALS (Advanced Locomotion System v4)
  • Simple IK hand placement setup (hands adapt to the ground height)
  • Examples for all
  • Ground detection for first person arms
  • Option to rotate by ground detection or spline point rotation
  • Visual debugging options
  • Double or single direction routes
  • Per instance exit limit distance (distance to the end for the player to "take off", for both sides independently)
  • Per instance exit location (Where the player will move automatically when exiting)
  • Auto interaction when approaching the entrance/exit
  • Forward and backwards movement (backwards movement can be disabled per route)
  • Configurable speed (independent for moving forward/backward)
  • Camera shake on movement (is not an actual camera shake but rotation applied based on bone rotation, so you can control it from within the animation)
  • Arm/Body animations can't be stopped half the way (animation always ensures both hands are on ground)
  • Arms/Body are orientated to the direction of the spline, letting you create routes of any kind
  • Camera limits

Technical Details

For component based system, use Unreal Engine 4.24+

For the legacy system, use the Unreal Engine versions 4.22 or 4.23

Number of Blueprints: 3 Characters (FP, TP and AI) + 1 component + 1 interface + 3 enums + 3 routes (base + 2 examples)

Network Replicated: No

Supported Development Platforms: PC

Supported Target Build Platforms: All


Component based:

ALS (Advanced Locomotion System) v4 integration guide:


Important/Additional Notes:

  • There are some situations with non desirable results, like too pronunced going downs or really sharp corners in the route (the arms don't look realistic at all in those cases) but you should be able to fix it to fit your needs, for example improving the IK system that already comes with the pack.