It's C++ and Blueprint plugin to make variables globally accessible from everywhere with ability to save them to disk.
This plugin will make your variables accessible from everywhere, what does that mean? it mean you will be able to use the saved variables from level blueprint, actors blueprint, other C++ classes without inheriting or casting even. The plugin comes with extra save type, you can save and load variables not only from memory but also from disk! Also the plugin will make you finally save and load actors and UMG widgets references and use it everywhere! that mean no more annoying casting to actors and widgets!
Note: Actor and widget save is only to memory.
Number of C++ Classes: 1
Network Replicated: (Yes/No): No
Supported Development Platforms: Windows, Linux
Supported Target Build Platforms: Windows, Linux, Android
Documentation: Can be found here
Important/Additional Notes: Can work on other platforms but not tested.