A modular environment kit inspired by post-industrial USA.
This environment kit is intended to provide artists with every resource necessary to quickly construct detailed game worlds that hold up to today's graphical standards. The modular components are designed for versatility and multiple use cases are demonstrated in the example maps. Every asset is created utilizing both traditional real-time workflows as well as photogrammetry. The pack also includes Blueprint tools to assist with the placement of the included static mesh assets.
More screenshots, as well as closeups of the assets: LINK
Video demo of included features: LINK
Please note that this pack is primarily intended for use with higher-end PCs.
Number of Unique Meshes: 98
Collision: Yes, primarily auto-generated, using custom where necessary
Vertex Count: 4 to 83,217
Number of Materials and Material Instances: 127
Number of Textures: 276
Texture Resolutions: 4096x4096, 2048x2048, 1024x1024, 512x512, 4096x346, 151x91, 704x1300, 1696x305, 1x1
Supported Development Platforms:
If you have any requests for future updates, please let me know on the release thread here: LINK
Several material instances in this package require the user to apply vertex paint to the mesh in order to appear correctly.
An alpha masked modification of an image(https://pixabay.com/photos/new-york-skyline-new-york-city-city-668616/) by Michael Pewny under a public domain license is included in this pack, for use as a matte in the demo maps.
This pack was last updated on 3/17/21, improving lightmaps and fixing collision on several meshes.