Tools that makes procedural construction for many splines (roads, road signs) faster
This plugin contains nodes to work with splines, spline meshes, static meshes and such. I created these nodes because procedurally spawning lots of stuff on splines via blueprints is impossible, so I had to transfer the code that is very slow on BP to CPP.
You can do the same thing with blueprints but if you have ~300 splines for example, blueprints hang the editor since there are many many iterations for every point of every spline and this plugin eliminates that blueprint bottleneck allowing to quickly do spline meshes and stuff for hundreds of splines.
This is featured in the upcoming Unreal Marketplace Product "Drift Island"
Documentation : DriftIslandPlugin/README.md at main · faxcorp/DriftIslandPlugin (github.com)
Features: (Please include a full, comprehensive list of the features of the product)
Number of Blueprints: 9
Number of C++ Classes: 2
Network Replicated: No
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Example Project: Coming Soon
Important/Additional Notes: This is featured in the upcoming Unreal Marketplace Product "Drift Island"
Documentation : DriftIslandPlugin/README.md at main · faxcorp/DriftIslandPlugin (github.com)