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Endless Platforms Creator

GoodQueen Games - Feb 19, 2021
Not Yet Rated

Endless Platform Creator provide eight templates that you can use to create endless platforms, Both C++ and Blueprint code implementations.

  • Supported Platforms
  • Supported Engine Versions
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

This product contains eight templates in total, in two main categories 1) Dynamic Platforms, 2) Static Platforms, These categories contain two sub-categories 1) Dynamic Tiles, 2) Static Tiles


-> Dynamic Platforms

  • Dynamic Tiles

1) DynamicPlatform_DynamicTile Blueprint Template

2) DynamicPlatform_DynamicTile C++ Template

  • Static Tiles

3) DynamicPlatform_StaticTile Blueprint Template

4) DynamicPlatform_StaticTile C++ Template

-> Static Platforms

  • Dynamic Tiles

5) StaticPlatform_DyanimcTile Blueprint Template

6) StaticPlatform_DynamicTile C++ Template

  • Static Tiles

7) StaticPlatform_StaticTile Blueprint Template

8) StaticPlatform_StaticTile C++ Template

-> 1) Dynamic Platforms: Dynamic platform templates will generate new tiles in a dynamic Location corresponding to the previous tile.

-> 2) Static Platforms: Static Platform Templates will generate new tiles in a straight line.

  • 1) Dynamic Tiles: You can create dynamic tiles from these templates, what that means is that it will create a new tile at the end of the platform, And destroy the tile that is no longer in use.
  • 2) Static Tiles: You can create Static tiles from these templates, it uses a technique called Polling, what it does is rather than creating and destroying tile every time the player moves, it will move a tile from front to end so that it has better performance.

Technical Details


  • C++ and Blueprints Both Code Implements Available.
  • Simple and easy code.
  • Well Comment, and color comments where necessary in blueprints.
  • Four different templates to choose from. 

Number of Blueprints: 53

Number of C++ classes: 16

Input: Inputs are commented red so that you can map them.

Network Replicated: No

Supported Development Platforms:

Windows: Yes

Mac: No