Procedurally break bones of any skeletal mesh at runtime. No baking of meshes required.
Procedurally dismember any bones of a skeletal mesh. No need to bake any extra meshes.
Includes Blood / Gore FX that can be easily interchanged for any other FX.
The system is Highly Customizable. It will work with any Character, Creature, Animal, or monster as long as they are a skeletal mesh.
Built and Optimized in C++ for best possible performance.
Module: DismembermentSystem [Runtime]
Number of C++ Classes: 6
Network Replicated: (Yes)
Supported Development Platforms: (Windows 64 bit)
Supported Target Build Platforms: (Windows 64 bit)