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Extended Shading

Nikolay Prudnikov - Jan 13, 2021

The plugin extends the shading capabilities and does so without additional overhead. Plugin tools are easy to use and designed to create various stylized shadings such as Tool Shading, Flat Color Shading, Unlit with Shadows, Halftone Shading.

  • Supported Platforms
  • Supported Engine Versions
    4.25 - 4.26
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Showcase: https://youtu.be/s_fOXKXbK1w

Demonstration: https://youtu.be/srh3z0AZ9gs


Works without post-processing. Can work without HDR. Final shader without additional overhead!


How to use:

  • Enable Forward Rendering
  • Install plugin
  • Use PrLayer node in Default Lit material


Plugin supports processing and rendering for:

  • Diffuse
  • Reflection
  • Specular
  • Skylight
  • Directional Light
  • Shadow
  • Self Shadow


Plugin does not support processing and rendering for:

  • Dynamic Lights
  • UE4 Lightmaps


Plugin contains:

  • PrLayer Node
  • Showcase scene (Level name: ExtendedShadingShowcase)
  • Ready-to-use materials
  • Material Functions with PrLayers preset
  • Actor PrClearColorPostProcessVolume, it just disables the default color correction enabled in UE4. It is not necessary to use this Volume for the plugin to work.


Plugin does not contain:

  • Environment and models from screenshots and videos


Special thanks to Vladimir Alyamkin https://ufna.dev/

Technical Details

Features: Extends the render capabilities

Code Modules: PrExtendedShading (Runtime)

Supported Development Platforms: Windows, Mac, Linux

Supported Target Build Platforms: Windows, Mac, Linux, Android, iOS (theoretically all platforms)

Important/Additional Notes: Plugin requires Forward Rendering