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F-16 Fighting Falcon: Sound System + Flight Model

SoundFX Studio - Nov 20, 2020
Not Yet Rated

The F-16 Fighting Falcon project contains all the necessary material to control the advanced flight model and reproducing the sounds of a single-engine supersonic multirole fighter aircraft. Revive your F-16 Fighting Falcon ("Viper") Jet Fighter!

  • Supported Platforms
  • Supported Engine Versions
    4.25
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

VIDEO PREVIEW | AUDIO PREVIEW | EXAMPLE PROJECT

Enable "F16FalconSoundSystem" plugin and try our Example Project from Video Preview.


Fully implemented Fighter Jet Sound System and Advanced Flight Model of the F-16 Fighting Falcon Jet for game developers.

  • Fully controllable 3d-model (keyboard, joystick, gamepad control)
  • Different sounds from different angles
  • Different sounds from different RPMs
  • Different sounds from different distance
  • Startup and Shutdown sounds
  • Cockpit sounds


The Unreal Engine Code Plugin based on C++ and Blueprints. It contains all the necessary material to control the advanced flight model and reproducing the sounds of a F-16 Fighting Falcon ("Viper") single-engine jet fighter aircraft depending on engine RPM, jet speed, angles of view, and the distance from the aircraft to the camera. Perfect sound quality, optimal length and format. Revive your F-16 Fighting Falcon Jet Fighter ⚡

Technical Details

Code Module: F16FalconSoundSystem (Runtime Module)

Number of Blueprints: 5

Number of C++ Classes: 6

Network Replicated: No

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows


HOW TO USE IT WITH OUR READY-MADE SCENE AND FLIGHT MODEL: VIDEO

  • Enable "F16FalconSoundSystem" from Installed and "Windows RawInput" from Built-In plugins from "Edit > Plugins". Restart UE4
  • Open Example Project
  • FLY!!!


HOW TO USE OUR SOUND SYSTEM WITH YOUR FLIGHT MODEL: VIDEO


Check FlightModel_BP and Sounds_BP Actor Components in the Plane_BP to adjust Plane and Sound settings.


You can find all plugin content in Content Browser. Make sure the checkboxes Bottom right of the "Content Browser > View Options > Show Engine Content" and "Content Browser > View Options > Show Plugin Content" are checked.