Last chance—the Black Friday Sale ends at 11:59 PM EST!

File Access Library

Pixeltale Motion - Oct 24, 2021

Easy access of files & directories and delete or load them in runtime

  • Supported Platforms
  • Supported Engine Versions
    4.26 - 4.27
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

This Plugin is fully functioning in UE5 EA. Unfortunately I cannot set it live for this engine version. Simply copy over the plugin folder and rebuild the project from source.


NOTE: Documentation, Example Project & Tutorial are in the works!


This plugin is still in development and gets extended with each update, therefor the price will change as much more functions get added to the plugin.






DESCRIPTION


Either if you need to load a specific file at runtime (i.e. loading in a json file), delete directories or specific files or simply read/write to a txt file, this plugin gives you access to these functions in C++ & Blueprint.

Error Messages will be written to the log so you can check for easier debugging.


All functions are widely accessible (in C++ and blueprint) and commented.

Technical Details

Features:

  • V1.0: Get Filenames in Directory, Delete Directory, Delete File(s), Read/Write To File
  • All functions are useable in blueprint & c++ and in any object


Code Modules:

  •  FileManagerLib (Runtime)


Number of Blueprint Nodes: 8

Number of C++ Classes: 1 [FileManagerLib ]

Network Replicated: No

Supported Development Platforms: PC (Win)

Supported Target Build Platforms: Win64, Win32 (tested)

Documentation: Documentation

Example Project:

Important/Additional Notes: I will support older engine versions if requested.