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Fixed Camera System

Gerlogu - Code Plugins - Feb 28, 2023

Add cinematographic cameras by easily dragging them into the scene and use different tools to configure their style and path.

  • Supported Platforms
  • Supported Engine Versions
    4.27, 5.0 - 5.1
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Latest Update: February 23th 2023

Note: Every tool is set and prepared for easy use.

Documentation / Official Website / More Products

📚 Overview

Fixed Camera System includes different tools and actors to easily configure a scene with static and on-rail cameras. If you need help in order to include the actors into a map, read the User's Manual.

📣 Content

This is what you can modify:

  • Tool parameters
  • Camera parameters
  • C++ classes

🛠 How to Use

Read the manual here: [ENGLISH]

🗣 Contact

In case you have any questions, contact me and I will answer you and include your question into the User's Manual.

Technical Details


  • Easily add the various actors and tools by dragging them into the scene.
  • A custom tab has been added to the Editor to facilitate the placement of actors.
  • Example scene INCLUDED.
  • Open for future updates.

Code Modules:

  •  FFixedCameraSystemModule: Editor

Number of Blueprints: 5

Number of C++ Classes: 4

Network Replicated: No

Supported Development Platforms: Anyone

Supported Target Build Platforms: Anyone

Documentation: [ENGLISH]

Example Project: Download here

Important/Additional Notes: In case you have any doubt, contact me and I will answer you and include your question into the User's Manual.