The Flexible Combat System Basic is a System which allows different combat styles for your character & AI. Along with other features such as Assassinations and Kill cams. Implemented entirely in Blueprints.
!!! Do Not Purchase Until Reading Statement Below !!!
The Flexible Combat System Basic is the initial release of the Flexible Combat System created back in April 2021, this combat system has been upgraded with over 1000 hours and $5000 invested this past year bringing heaps of new systems including Magic and Ranged combat, Quest System, Dialogue System, Inventory & Equipment system, Improved Blueprint functionality, 200 new Professional Animations, Sound FX, Niagara VFX, Music, Icons, UI and heaps of other features.
Although the Updated system is now available that does not mean this asset isn't more suited to some users. For anyone looking for an asset which is more beginner friendly this asset is perfect. This asset is the ideal introduction to blueprints and Game Development introducing you to many core concepts used in a Games.
⭐ You can find the upgraded Flexible Combat System here: Updated FCS System⭐
The Flexible Combat System Basic is a standalone asset and can NOT be combined with my other Flexible Combat System assets.
Animated Trailer - https://youtu.be/5meEktLDJHk
Feature Breakdown Video - https://youtu.be/sdEji0-q1lk
Tutorial (Changing Character Mesh & More) - https://youtu.be/zxKDLL2Ej1M
Try out the Demo - Download The Packaged Demo
Made and designed specifically to be:
Number of Animations: 89
Number of Blueprints:
Input: Keyboard, Mouse
Network Replicated: No (Hoping to implement in a future update)
See Project Tutorial for Instructions on using the System
Note: The majority of the animations contained in this asset pack are retargeted from the Infinity Blade Paragon Characters and are just used for demonstration. You are free to use these animations but I thought it was worth mentioning that the purpose of this asset is the combat system and not the animation side of it.