Fast, responsive Fluid Simulation for Character and Environment VFX: clouds, smoke, fire, water, sand and foliage. Drive all dynamic systems with fluidsim.
Welcome to NinjaLive 1.7: modular fluidsim for UE 4 & 5 that could be used for screen-space effects
and drive world-space systems: volumes, niagara particles, landscape materials, water and foliage.
For fluidsim baking, see NinjaTOOLS