Fast, responsive Fluid Simulation for Character and Environment VFX: lakes and rivers, clouds, smoke, fire, sand and foliage. Drive all dynamic systems with fluidsim.
Welcome to NinjaLive 1.8: modular fluidsim for UE 4 & 5 that could be used for screen-space effects
and drive world-space systems: water bodies, volumes, niagara, foliage and landscape components.
Please note: learning ninja takes a week - by going through (a) the Manual, (b) Tutorial Videos and
(c) included Levels. Buy only if you are willing to invest time to learning! Start here: All-in-one Tutorial
For fluidsim baking, see NinjaTOOLS