A pathfinding solution for flying AI actor's. It can avoid any obstacle in it's path to the target location and it has a lot of settings for you to change movement speed, rotation or even performance related settings. Ready for multiplayer (replicated).
This system gives your flying actors the ability to avoid obstacles until it reaches the desired destination. It does not need a navmesh and it detects the geometry in your level at runtime, even if your level changes during play. The system is replicated and works on multiplayer projects.
Number of Blueprints: 3 (a example pawn, example game mode and the system's main component)
Input: None (AI controlled system)
Network Replicated: Yes
Supported Development Platforms:
Important/Additional Notes: The system does not work to find small, specific entrances or holes in the level, as it doesn't predict a path over a long distance, it work's by analyzing the immediate surrounding's of the AI actor.