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GameplayTags Component

rionix - Code Plugins - Feb 21, 2023

A component containing Gameplay Tags. Plus functions for working with these Tags. Slightly simpler than the UE solution.

  • Supported Platforms
  • Supported Engine Versions
    4.27, 5.0 - 5.1
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

This component contains Gameplay Tags. Add it to your Actors in which you want to use Gameplay Tags. You can then use the universal functions to manage (adding or removing) Gameplay Tags in Actors or check (one or more) those Tags. Those functions don't care whether the Actors have this Component or not, they work similarly to events for Interfaces. Examples of uses on the third slide in the Gallery.


This plugin does not work with the engine's built in Gameplay Tag Asset Interface!


Technical Details

Features:

  • Simple :)
  • Direct access to the Gameplay Tags through Actor
  • Library Functions for Tags management, whether Component is added to an Actor or not


Code Modules:

  •  GameplayTagsComponent (Runtime) 


Number of Blueprints: 0

Number of C++ Classes: 2

Network Replicated: No

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64, Android

Documentation: https://github.com/rionix/GameplayTagsComponent/wiki

Support: https://github.com/rionix/GameplayTagsComponent/issues

Source Code: https://github.com/rionix/GameplayTagsComponent