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HQUI: Progress Bars

Piontek - Nov 21, 2020

HQUI Progress Bars is a pack of highly customizable UMG Progress Bars.

  • Supported Platforms
  • Supported Engine Versions
    4.19 - 4.25
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

[Preview]

[Documentation]

[Demo Build]


HQUI Progress Bars is a pack of highly customizable UMG Progress Bars. Due to considerably more setting details than the standard UMG Progress Bars and technical preparation, it‘s the ideal tool to design high-quality Progress Bars in UMG and adapt them to your own UI and HUD design.


The progress bars are equipped with useful additions such as gradients and a detailed effects section. In addition, the progresses can be executed both statically and temporally interpolated. A manager function allows context-sensitive execution of the most relevant settings via Blueprint. All Percent commands that are executed via an Interpolated Progress bar are queued and executed automatically one after the other.

Technical Details

Features:

  • Linear and Circular Progress Bar
  • Independently managing Progress Bars
  • Detailed Effects Section
  • Various Custom Blueprint Nodes



Number of Blueprints: 12

Number of Widgets: 16

Number of Textures: 67

Network Replicated: No, Widgets are always clientside

Supported Development Platforms: Windows, Mac

Supported Target Build Platforms: Windows, Mac


Important/Additional Notes:

Please make sure that you have enough experience in handling Blueprints and UMG. This asset does not replace the

work of a HUD or Interface, but can speed it up a lot in terms of working with progress bars.


Known issues (14th dec 2020):

  • Due to a rendering bug in Unreal 4.24 - 4.26 with retainer boxes and progress bars, the visualisation of the progress bars can sometimes look incorrect. A bug report is submitted and an update is in progress.
  • A bug in 4.26.0 appeared where delays are not being executed while the game is paused. It might lead to some errors. A bug report is submitted and an update is in progress.