Multiplayer In-Game (Runtime) Level Editor Framework allowing you to build levels with your friends with an official editor like experience like no other on the Marketplace!
This is a complete framework (with a complete example project) used for building an In Game Multiplayer Level Editor.
Everything is replicated out of the box with the intention of allowing players to build maps with their friends that they can save and load whenever they please. The provided tools feature what you would expect out of an editor with some Unreal Engine aspects added such as the Alt + Drag duplication for items in the world. As always with my products, the core is built in C++ but with blueprint in mind so no C++ is required to use this asset!
In the example I provide:
Number of Blueprints: 31
Number of C++ Classes: 12
Network Replicated: Yes
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64