This kit is designed to make modeling the interiors of a house as quick and efficient as possible. Various Blueprints were created to speed up the placement of walls, windows, beds, countertops, floors, blocking volumes, lights, and much more.
This is designed to speed up the creation of house interiors. A number of Blueprints were created to help in this process. A few of these include floors, baseboards, walls, beds, lights, power plugs, wall sockets, light switches, doors, countertops; there are 34 in total.
There are static assets included as well that aren't a part of any Blueprints. Shelves, mirrors, faucets, couches and chairs, desks, and railings. In total, there are roughly 841 assets. However, many of these are used by Blueprints to automatically select the appropriate asset based on scale. This is to keep things consistent. The wall Blueprint for example has a 'destination' node that is used to calculate the length of the wall. Based on the wall type, if you want trim or not, or if it should have windows, the wall Blueprint will automatically select the appropriate wall asset to suite that size. This keeps a fairly consistent texture resolution and lightmap resolution.
A few textures were obtained from websites, but are in the public domain. These textures include the paintings, the HDRI Skybox, a few patterns. Everything else was created by myself.
Note: The scenes in this kit were baked using 'Loushauang's GPULightmass'.
Texture sources are as follows:
Static Mesh: 841
Light Profile Textures: 12
Some of the featured Blueprints include: