Easily make fully customizable loading screens. Video playback, particle system compatible, loading progress indiciators, and more.
What is the Loading Screen System?
The Loading Screen System is an easy to use framework to build fully customizable loading screens.
For Mac, 4.26: it supports Mac OS Big Sur. unreal only allow us to use macOS 10.14. please add "Mac" in platform white list when you use it for Mac.
-Video Playback
-Progress Indicators
-Particle Effect Compatible
-UI or 3D Elements
Discord: https://discord.gg/NvHYPRS
PDF Tutorial: https://mega.nz/#!HeY1ySQb!R-aEMvgqwzu6vppt0juyB7EpOvNMWGi9A3krii8H7BM
Video Tutorial: https://www.youtube.com/watch?v=JgRJTWWf61A
check out our website: https://multiplayscape.com/
support email: support@multiplayscape.com
Supported Features:
-real loading screen, no level streaming or temporary map required
-full customization, you can use a user widget as your loading screen
-particle system supported
-tick supported
-open level with IP and port supported
-all other features supported in user widget supported
-mp4 player supported
-colorful fade
Features:
Code Modules:
Number of Blueprints:1
Number of C++ Classes:1
Network Replicated: No
Supported Development Platforms: Win64 / Win32 / Mac / Linux / Android / iOS
Supported Target Build Platforms: Win64 / Win32 / Mac / Linux / Android / iOS
Documentation: just replace the parent of game instance, create your loading screen user widget and set it in game instance's widget class. and don't forget to override . and it will be shown when you call open level.