Easily make fully customizable loading screens. Video playback, particle system compatible, loading progress indiciators, and more.
What is the Loading Screen System?
The Loading Screen System is an easy to use framework to build fully customizable loading screens.
For Mac, 4.26: it supports Mac OS Big Sur. unreal only allow us to use macOS 10.14. please add "Mac" in platform white list when you use it for Mac.
Work in progress documentation:
-Particle Effect Compatible
-UI or 3D Elements
Please play as standalone game. PIE won't show loading screen.
Video Tutorial: https://www.youtube.com/watch?v=JgRJTWWf61A
check out our website: https://multiplayscape.com/
-real loading screen, no level streaming or temporary map required
-full customization, you can use a user widget as your loading screen
-particle system supported
-open level with IP and port supported
-all other features supported in user widget supported
-mp4 player supported
Number of Blueprints:1
Number of C++ Classes:1
Network Replicated: No
Supported Development Platforms: Win64 / Win32 / Mac / Linux / Android / iOS
Supported Target Build Platforms: Win64 / Win32 / Mac / Linux / Android / iOS
Documentation: just replace the parent of game instance, create your loading screen user widget and set it in game instance's widget class. and don't forget to override . and it will be shown when you call open level.