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Loadout System

FoxStar Games - Oct 12, 2021
Not Yet Rated

Customizable weapon system with unlock criteria (Support Multiplayer)

  • Supported Platforms
  • Supported Engine Versions
    4.25 - 4.27
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

Discord

Playable Demo

Documentation

Quick video:

Unlock Criteria

Combat Record with respawn

Compare stats

Character

Multiplayer


Add Weapons, Lethal, and Characters through a Data Table. I do not have character animation for weapon and lethal. This is for you guys to add your own animation and setup weapon/lethal blueprints. I have setup deploy button for spawn in game with weapon and lethal to get your game started included spawn point where you can spawn specific location like COD games but not on player location I would like to add to next update. There is switch weapon and lethal but there no game mode, firing, team setup, throw grenade, knives attack ect.


There is save and load system. You can save combat records using a weapon that is equipped and switching primary to secondary weapon also level up while using them.


Automatically save:

  • After purchase/Unlock
  • Add cash
  • Select weapon/attachment
  • Select lethal
  • Choose character
  • Deploy
  • Exit to Menu/Redeploy - Need to save combat records

Technical Details

Features:

  • 100% Blueprints
  • Save/Load
  • Purchase system
  • Notification
  • Unlock system
  • Compare weapon stats
  • Switch weapon/lethal
  • Spawn player on a specific location with camera view
  • Level up weapons
  • Character XP with rank


Main Menu

  •  Quick match
  •  Server browser
  •  Customize weapon
  • Combat records
  • Leaderboard (Local)


Number of Blueprints: 8 (Other) 10 (Weapon) 17 (Attachment) 2 (Lethal)

Input: Keyboard and Mouse

Network Replicated: Yes

Supported Development Platforms:

Windows: Yes

Mac: Haven't tested it but it should work

Documentation: Yes