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MAE Oak Forest

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You can create your realistic oak forest with the procedural foliage under 15 minutes. Contains photogrammetry assets.

  • Supported Platforms
  • Supported Engine Versions
    4.26 - 4.27, 5.0 - 5.3
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

- HIGH QUALITY SCANNED MESHES -

This package made with photogrammetry and photometric foliage technics.


- OPTIMIZED -

All meshes have minimum 3 LODs and billboards (impostor)

High density forest comes with good optimization.


- SOFT BLENDING -

All 3d scanned meshes have soft-blending material setup with landscape and other 3d meshes.


Trailer: https://youtu.be/ADYR6Gntd-w

How to Create Your Oak Forest under 15 minutes!: https://youtu.be/VgV2Dj6MRuw


Tested on RTX 3080 2K Resolution:

  • In Editor: Ultra Settings - 90 - 100FPS
  • Standalone: Ultra Settings - 100 - 120FPS


Tested on RTX 3080 Full-HD Resolution:

  • In Editor: Ultra Settings - 150FPS
  • Standalone: Ultra Settings - 150 - 180FPS


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Features [v1.1]: 

- AAA Quality Forest

- Procedural Foliage Generation

- Photogrammetry models and textures

- Automatic Slope Blending

- Blueprint Wind System

- 4x4 Example Map

- Showcase Map

- LODs + Billboards/Impostor

- Pixel-Depth-Offset Shadow Function

- Soft-Blending Setup for Landscape


ASSET LIST [v1.1]: 

Oak Trees: 6

Oak Sapling: 2

Oak Seedling: 3

Oak Wood Stick: 1

Log: 4

Grass: 1

Common Plantago: 3

Downy Oak: 1

Green Hellebore: 2

Male Fern: 2

Groundcovers (leaf and twigs): 2

Bushes: 3

Road Meshes: 3

Medium Rocks: 9

Small Rocks: 8


IMPORTANT NOTES:


Don't forget to enable procedural foliage in the editor preferences.

  • Edit > Editor Preferences > Search: Procedural - Check "Procedural Foliage".


Don't forget to enable Distance Field Shadows in the project settings.

  • Edit > Project Settings > Search: distance fields > Check "Generate Mesh Distance Fields" > Restart your project and done.

Technical Details

Physically-Based Rendering: Yes

Collision: Yes (Custom)

Vertex Count: 96 tris to 34.250 tris

LODs: Yes

Billboards: Yes for All (Impostor)

Number of Unique Meshes: 50

Number of Materials and Material Instances: 7 Materials, 101 Material Instances, 39 Material Functions 

Number of Textures: 219 Textures

Texture Resolutions: 217 - 4096x4096, 1 - 2048x2048, 1 - 128x512

Supported Development Platforms: Windows

Intended Platform: PC

Platforms Tested: PC

DefaultEngine.INI: Click here! (4.26 and +)

For Support: Discord Channel - https://discord.gg/4Jd8VCP2ym