Male Mannequins

Kobra Game Studios - Props - May 28, 2020

Customizable Male Mannequins with hundreds of unique looks

  • Supported Platforms
  • Supported Engine Versions
    4.15 - 4.27, 5.0 - 5.1
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Video DEMO

Blueprint Instructions

This is a HUGE collection of male mannequins. The blueprints allow for a huge variety of customization allowing you to make your own unique looking mannequin. You can change properties such as

1) body type

2) mannequin pose

3) clothing

4) clothing skin variation

The mannequins and clothing are skeletal meshes and come with several typical mannequin pose animations, and even (ADVANCED USERS) can make their own unique animations or poses by animating the included skeletal rig.

All clothing textures are cleanly packed and are easy to modify to make your own unique looking clothing.

All models are highly detailed using PBR Materials made in Substance Painter. The amount of detail is suitable for 1st person games and look good when viewed up close.

Technical Details

Features: (Please include a full, comprehensive list of the features of the product)

  • High quality 2048x2048 Textures
  • Channel packed RGB Texture (Metalness | Roughness)
  • Optimized for 1st person games
  • Clean UV layout

Number of Unique Meshes: 50

Collision: (Yes/No, and specify which type -- custom, automatically generated, or per-poly?) No, I didn't include collision model because these are skeletal meshes and its best to convert them to a static mesh and create the Collision Mesh after they have been converted to static mesh.

Vertex Count: Each clothing item ranges from 1,500 ---> 8,000 triangles. The mannequin is around 11,500 triangles

LODs: (Yes/No) None included. I recommend that you create the LOD models AFTER you convert the blueprints to a static mesh.

Number of Materials and Material Instances: 67

Number of Textures: 142

Texture Resolutions: (Please list all various texture resolutions) Majority of textures are 2048x2048

Supported Development Platforms:

Windows: (Yes/No) yes

Mac: (Yes/No)

Documentation: Link (or a description of where users can find) the documentation

Important/Additional Notes: