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Man - Summer outfit 11 - Modular - Rigged

Nice Pictures - Characters - Apr 1, 2023

Realistic 3D model of Man - Summer outfit 11 - Modular - Rigged

  • Supported Platforms
  • Supported Engine Versions
    5.1 - 5.3
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

How to avoid overlaps of clothing with the body when using Metahuman


PLAY/MODULAR

Live Link Face

Plugins used:

Live Link

Live Link Control Rig

Apple ARKit

Apple ARKit Face Support


DETAILS:


- 100% compatible with male Metahuman (Normal/Average body - MH Skeleton)

 This is not a Metahuman's body and face. This is our creation.

 But this body has exactly the same shape as the Metahuman's body (Normal/Average)

 So you can put this Outfit on your Male Metahuman (Normal/Average)


- This product supports Lumen for Unreal Engine 5.0+ 

- The project uses the HDRIBackdrop plugin. Activate it to display the project correctly. 

- The project has 8k textures, which can affect fps

- Use the texture size limitations in the Unreal Engine to make them smaller 

- PBR Materials

- All objects, textures and materials have their own names

- Model is built to real-world scale

- Units used: cm

- Doesn't have Default names 

- Doesn't have NGons

- Doesn't have Overlapping Vertices

- Doesn't have Overlapping Faces

- Doesn't have Overlapping UV Faces

- Doesn't have Missing textures

Technical Details

GENERAL:


Rigged:(Yes)

Rigged: to MH skeleton:(Yes)

Morph: (Yes)

Animated:(Demo)

Cloth Simulation (No)

Animation types (Root Motion/In-place):(No)

Number of characters: 1


Geometry Outfit

LOD 0

- Polys: 11,445

- Tris: 22,391

- Verts: 11,277


Geometry only body

LOD 0

- Polys: 44,141

- Tris: 88,280

- Verts: 44,951


Geometry only hair

LOD 0

- Polys: 35,154

- Tris: 70,308

- Verts: 72,296


Number of PBR Materials and Material Instances: 17

Number of Textures: 45


Texture Resolutions:

- 8192x8192 (For Skin, Hair and Clothes). Use the texture size limitations in the Unreal Engine to make them smaller.

- 512x512  (some eye textures)

- 1024x1024 (Opacity maps and some eye and hair textures)

- 2048x2048 (some eye and hair textures)

- 4096x4096 (some eye and hair textures)


Supported Development Platforms:

Windows:(Yes)

Mac:(Yes)

Documentation:(No)

Important/Additional Notes:(No)