A well-designed 4x4 KM2 Medieval Environment including Castle Complex, Church, Chapel, Barns, Windmill, Watermill and Houses built on a HQ photoscanned landscape with many procedural features.
!!!!! WARNING: In UE 5.3, The Landscape Material turns black due to a "Landscape Layer Blend Node" Bug resulting from Unreal Engine's 5.3 release. We have given Epic Games the Bug Report related to the issue. Meanwhile we have found a manual solution thanks to a helpful developer, Primal.
Here is the documentation for the instructions on how to fix the Engine Related Bug yourself.
We have updated the packages containing this Bug with the same steps from Documentation above. We suggest you not to use 5.3 version of the pack until the Bugs are fixed by Epic Games. Because there are also Bugs regarding Movie Render Que. If you want to use 5.3 version despite everything, please consider this warning in your reviews because we are doing our best since UE 5.3 is released not to put you in a difficult situation and dealing with the Engine's Bug for the benefits of our customers.
Medieval Environment Pack provides many necessary features of an overall medieval village including Castle Complex, Church, Chapel, Barns, Windmill, Watermill, Houses and Fields all created with modular meshes. All these meshes forming the village are located on a 16 km2 island with procedural landscape and foliage arrangement. The landscape textures, plants and rocks are photoscanned by us. The coastal cliffs are modelled and sculpted patiently. The environment also includes 5 Elm trees and several bushes.
Unreal Engine's Volumectic Cloud System and Water System are also integrated to the project.
You can either enjoy the features of the premade Demo Maps or you can create the medieval environment in your imagination with 300 meshes the package provides.
PS: In order to get same result with the video, make screen percentage to 200, and follow the link : Lighting Settings for UE4
Number of Meshes: 300
Collision: Yes, both custom and automatically generated
Vertex Count for LOD0: max: SM_StoneStair_01 (52.250 vertices), min: SM_CloudMesh (4 vertices)
LODs: Yes, 3 to 4 LODs
Number of Materials and Material Instances:
Material Instances: 70
Material Functions: 22
Number of Textures: 105
Texture Resolutions: 1024*1024, 4096*4096
Supported Development Platforms: