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Monitor Utilities

Expose various details regarding attached display device(s) to Blueprint

  • Supported Platforms
  • Supported Engine Versions
    4.26 - 4.27, 5.0
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

With these new blueprint nodes you can retrieve information about the attached display devices, like number of attached display devices, aspect ratio's, safe area's, maximum resolution and so on. Information is exposed as variables for further use.

Technical Details

Plugin was part of the Unreal Marketplace Showcase in February 2022.


Features:

  •  Get number of attached display devices in Blueprint
  •  Get the title and action safe area's of the attached display devices in Blueprint
  •  Get the resolution of the primary display device in Blueprint
  • Get monitor information like native width & height of an attached display device in Blueprint
  • Get maximum resolution of an attached display device in Blueprint
  • Get aspect ratio of an attached display device in Blueprint.
  • Print display device information to Output Log from Blueprint.
  • Calculate aspect ratio of a given screen resolution in Blueprint.


Code Modules:

  •  MonitorUtils, type: Runtime.

  

Number of Blueprints: 9 new nodes, 2 new structs and 1 new enum

Number of C++ Classes: 1 (BlueprintFunctionLibrary)

Network Replicated: No

Supported Development Platforms: Win64, Win32, Linux, Android

Supported Target Build Platforms: Win64, Win32, Linux, Android

Documentation: MonUtils-manual.pdf

Example Project: MonitorUtilsSample.zip


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