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Preview Video
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Discord
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Documentation
I look forward to your feedback and suggestions for improving the plugin.
I'm thinking of adding "Mass Entity" to the plugin, but I don't know how flexible it is for different gameplay options. If someone is already well acquainted with Mass, you can share information in Discord. Little information about the framework.
Formation Types:
- Wall: Units are arranged one after another, forming a long row.
- Wall Shield: Similar to Wall but with shields.
- Line: Units are arranged one after another in a straight line.
- Double Line: Two lines of units arranged parallel to each other.
- Square: Units are arranged in a square formation with the leader in the center.
- Circle Defense: Units stand with their backs to the center of the circle.
- Circle: Units form a circle with the leader in the center.
- Cycle: Rows in the formation gradually change, creating a swirling motion.
- Triangle: Units are arranged in the shape of a triangle with the leader at the top.
- Wedge: Units form a curved line resembling a wedge, with the leader at the front.
- Column: Units are arranged one after another in a vertical column.
- Column Shield: Similar to Column, forming a defensive front.
Blueprints:
- Squad: Logic for managing squads.
- RTS Pawn: A pawn with RTS-style control.
- HUD Select: Rectangle-based unit selection on the screen in RTS style.
- MultiCommander Comp: Component for managing all squads and their behavior. Placed in the Player Controller.
- Behavior Tree: AI for units.
UI:
- RTS Main: The main HUD with squad slots.
- Squad Options: Widget panel for squad management and formations.
- Squad: Slot with squad information.
- Unit: Slot with unit information.
One C++ file for HUD selection.