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Multi Commander

MultiUp - Game - Code Plugins - Oct 1, 2023

RTS Squad and Units Control. Select mode, 12 Formations

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  • Supported Platforms
  • Supported Engine Versions
    5.3
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

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Preview Video

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Discord

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Documentation


I look forward to your feedback and suggestions for improving the plugin.

I'm thinking of adding "Mass Entity" to the plugin, but I don't know how flexible it is for different gameplay options. If someone is already well acquainted with Mass, you can share information in Discord. Little information about the framework.


Formation Types:

  1. Wall: Units are arranged one after another, forming a long row.
  2. Wall Shield: Similar to Wall but with shields.
  3. Line: Units are arranged one after another in a straight line.
  4. Double Line: Two lines of units arranged parallel to each other.
  5. Square: Units are arranged in a square formation with the leader in the center.
  6. Circle Defense: Units stand with their backs to the center of the circle.
  7. Circle: Units form a circle with the leader in the center.
  8. Cycle: Rows in the formation gradually change, creating a swirling motion.
  9. Triangle: Units are arranged in the shape of a triangle with the leader at the top.
  10. Wedge: Units form a curved line resembling a wedge, with the leader at the front.
  11. Column: Units are arranged one after another in a vertical column.
  12. Column Shield: Similar to Column, forming a defensive front.

Blueprints:

  1. Squad: Logic for managing squads.
  2. RTS Pawn: A pawn with RTS-style control.
  3. HUD Select: Rectangle-based unit selection on the screen in RTS style.
  4. MultiCommander Comp: Component for managing all squads and their behavior. Placed in the Player Controller.
  5. Behavior Tree: AI for units.

UI:

  1. RTS Main: The main HUD with squad slots.
  2. Squad Options: Widget panel for squad management and formations.
  3. Squad: Slot with squad information.
  4. Unit: Slot with unit information.


One C++ file for HUD selection.

Technical Details

Features:

  •  RTS Camera, Strategy mode, Unit Control.
  •  Select Mode
  •  Squad and Unit Control
  • 12 Formations Type

Number of Blueprints: 11

Number of C++: 2 (HUD, Funcitons Library)

Supported Development Platforms:

Windows: Tested