PICO XR - Code Plugins - Nov 16, 2022

PICO OpenXR extensions providing additional functionality for Virtual Reality applications

  • Supported Platforms
  • Supported Engine Versions
    5.0 - 5.1
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

This version is an unstable beta version and cannot be used to develop PICO applications that will be launched.

The PICO OpenXR plugin contains a set of OpenXR extensions unlocking Virtual reality-specific features from PICO. If you're developing an experience targeting OpenXR for PICO Neo 3/PICO 4, you'll need this plugin.

All plugin features are accessible through both Blueprints and C++.  

Technical Details


  • Rendering:Rendering stereoscopic framebuffer on PICO device.
  • Input:Interact with PICO controllers.
  • Compositor layers:Rendering OverLayer and UnderLayer.


  • PICOOpenXR :Runtime.
  • PICOOpenXREditor:Editor.
  • PICOOpenXRRuntimeSetting:Runtime.


  • PUI 5.3.0 and later is required on UE 5.1.
  • Support eye and hand tracking extension.

Number of Blueprints: 0

Number of Meshes:2

Number of Materials:1

Number of Textures:1

Number of C++ Classes: 2

Network Replicated: No

Supported Development Platforms:PICO Neo 3

Supported Target Build Platforms:64-bit

For documentation on how to access these features, visit Documentation - PICO Developer (pico-interactive.com) or Download Documentation from this link

If you want to know and learn more about PICO XR, please visit:Pico Developer · GitHub