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Point Cloud Kit

Full of Stars - Sep 11, 2020

This plugin lets you create huge animated Point Clouds that are placeable as an Actor in the scene

  • Supported Platforms
  • Supported Engine Versions
    4.23 - 4.25
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

The difference between a Point Cloud and a Particle System is that all the Particles will only spawn once and they will live as long as the Point Cloud exists. Every Point has an index and can be addressed separately. Therefore it is usually used to show constant data points, but the Point Cloud Kit Plugin can also animate every single Point to create unique effects. The Point Cloud rendering is based on the ParticleSystemComponent by Unreal Engine™ but it provides a framework (C++ and Blueprint) to import, create and animate Point Clouds. The system uses GPU Particles and depending on the Graphics Card it can handle huge amounts of Points (100k up to 1 million).


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Homepage: fullofstars.de

Technical Details

Features:

  • PointCloudActor (with Blueprint interface)
  • PointCloudSystemComponent (with Blueprint interface)
  • Data Assets for PointCloudData and PointCloudAnimation
  • A lot of examples in the Plugin Content folder, including Demo Maps: Galaxy, LiDAR, Painter, Physics, Scanner, Showroom, VRDemo


Code Modules:

  •  PointCloudKit (Runtime)


Number of Blueprints: Several Blueprint in the Content/Examples folder, Blueprint interface on PointCloudActor, PointCloudSystemComponent

Number of C++ Classes: 10

Network Replicated: No

Supported Development Platforms: Windows 64bit / Linux

Supported Target Build Platforms: Windows 64bit / Linux

Documentation: At fullofstars.de

Example Project: All includes example maps should work on any standard project