Materials that simulate the preloading of games or different scenes.
Preload materials, created with RGBA channel textures, giving the possibility of infinite combinations to create our material and introduce it into our scene on any plane or mesh, it can also be used within a widget.
*Update 29/05/23 (added 99 textures 2k-4h-8k)
Number of Unique Materials and Material Instances:
. 4 Master Materials
. 60 Materials Instances
Number of Textures:
. 146 Textures total , 19 Channels Textures (RGBA), 14 Static Textures (A), 12 Gradients Textures, 1 Noise Texture
. 46 Textures 1024x1024 (1k) and 1 texture 2048x1024, 33 textures 2048x2048 (2k), 33 textures 4096x4096 (4k) and 33 textures 8192x8192 (8k)
Supported Development Platforms:
. Youtube video:
The materials inside the widget don't emit emissives