A complete framework for creating procedural motion written in C++. Fully customizable with 15+ base variables and curves to modify and fine tune. Perfect for crawl like creatures or monsters in games.
Tutorial (coming soon)
Create controlled or AI procedural animated creatures that can climb walls and have unlimited with legs.
Save hours of coding and testing and you will only use minutes to get it running with a fully documented paper and video tutorials.
This framework allows you to use custom meshes for both legs and body and with only 3 components you can get it procedural animated either controlled or make it move itself. It will also handle IK and body alignment based on legs terrain positioning or climbing on walls / roofs.
Number of Blueprints: 6 npc example creatures, 1 controlled example creature
Number of C++ Classes: 3 Components, 1 Anim Instance
Network Replicated: (No)
Supported Development Platforms: Windows 32/64, MacOS, Linux
Supported Target Build Platforms: Windows 32/64, Xbox One, PS4, Switch, MacOS