Grasslands ecosystem with powerful 8 layers auto-material and procedural foliage (grass) and rocks
This UE5 pack is designed to help you create in a less than 5 minutes a huge open-world scene, procedurally textured and populated with grasslands specific foliage and rocks. All assets are very well optimized for huge worlds (the example map is a 16 square km landscape, 4k resolution). Procedural Grasslands Ecosystem comes with a very powerful and highly customizable auto-material with 8 layers. The pack also includes procedural foliage spawner to quickly populate your world with rocks in a few clicks. The 3d grass is automatically spawned around the player by the auto-material. The auto-material will adapt to any landscape you have, it doesn't matter if you import a heightmap, you sculpt the landscape with alpha brushes or you use the classic sculpting tool from Unreal Engine 5. All foliage have LODs and the rocks are nanite enabled. Starting with version 5.1, UE5 supports nanite for foliage so if you want to enable nanite, all you have to do is to right click on the grass meshes and enable/toggle nanite support.
If You want to use the pack at it's full potential, I recommend using Lumen. In order to enable Lumen (if it is not already enabled) you should go to Project Settings/Engine/Rendering and make sure you have the following setup:
All the materials are highly customizable. The product is designed for huge open-world projects but can also be used for small environments. Everything is procedurally generated: landscape material, foliage, rocks etc. With this pack you can create a huge open world grassland in just a few clicks.
Number of Unique Meshes: 7
Collision: Yes - automatically generated
Number of Materials and Material Instances: 10
Number of Textures: 60
Texture Resolutions: most of the textures are 4k (4096 X 4096)
Supported Development Platforms:
Mac: Not tested
Documentation: Please watch my videos from the description. You will find there everything you need to know.
Important/Additional Notes: In order to use Procedural Foliage Spawners from this pack, you will have to go to Editor Preferences/Experimental and enable Procedural Foliage.