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EpiphanyDigital - Code Plugins - May 23, 2022

Publish data from any blueprint , receive it in any blueprint

  • Supported Platforms
  • Supported Engine Versions
    4.26 - 4.27, 5.0
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

The PubSub plugin allows you to send messages to Actors, Components, Widgets and Objects without the need to have explicit references to them. This enables a greater level of decoupling between assets and eliminates dependencies between objects.

Technical Details

Any struct can be sent as a message.

An Actor, Widget, UObject or Component can be registered as a subscriber to receive messages. Any object can publish a message. Once a subscriber is initialized it must have a function that starts with a forward slash and has the struct as a parameter to receive the message.

Demonstration level included

Documentation can be found at