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Runtime Audio Importer

Georgy Treshchev - Dec 17, 2020
16
4.75 out of 5 stars(16 ratings)
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Runtime Audio Importer plugin for Unreal Engine. Currently supports the following formats: mp3, wav, flac.

  • Supported Platforms
  • Supported Engine Versions
    4.24 - 4.27
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Open-source plugin to import audio files of MP3, WAV and FLAC formats into the game at runtime.

It's easy to use in both C++ and Blueprints.

Plugin does not require any static libraries and external dependencies.


Typically, this plugin is used to create an advanced audio player.

Technical Details

Documentation: https://unreal.blog/runtime-audio-importer

Features:

  • Low library size (≈ 1 mb)
  • Fast transcoding speed (≈ 200-900 ms)
  • Supported for major audio formats: MP3, WAV and FLAC (also RAW data: Signed 16-bit, Signed 32-bit, Unsigned 8-bit, 32-bit float)
  • Automatic detection of audio format (by extension)
  • System for obtaining transcoding status for error detection
  • No any static libraries and external dependencies.
  • Support for all available devices (Android, iOS, Windows, Mac, Linux, etc)

Code Modules:

  •  RuntimeAudioImporter (Runtime)
  • RuntimeAudioImporterEditor (Editor)

Number of Blueprints: 0

Number of C++ Classes: 4

Supported Development Platforms: Win64, Mac

Supported Target Build Platforms: Win32, Win64, Android, Mac, iOS, Linux

Support chat: https://t.me/unrealblog